| _autosave |
|
|
Autosave
|
| _autosavedangerous |
|
|
AutoSaveDangerous
|
| _bugreporter_restart |
|
|
Restarts bug reporter .dll
|
| _cl_minimapzoom |
1 |
|
None
|
| _fov |
0 |
|
Automates fov command to server.
|
| _overview_mode |
1 |
|
Overview mode - 0=off, 1=inset, 2=full
|
| _record |
|
|
Record a demo incrementally.
|
| _restart |
|
|
Shutdown and restart the engine.
|
| achievement_debug |
0 |
Yes |
Turn on achievement debug msgs.
|
| activategameui |
|
|
None
|
| addip |
|
|
Add an IP address to the ban list.
|
| adsp_alley_min |
122 |
|
None
|
| adsp_courtyard_min |
126 |
|
None
|
| adsp_debug |
0 |
|
None
|
| adsp_door_height |
112 |
|
None
|
| adsp_duct_min |
106 |
|
None
|
| adsp_hall_min |
110 |
|
None
|
| adsp_low_ceiling |
108 |
|
None
|
| adsp_opencourtyard_min |
126 |
|
None
|
| adsp_openspace_min |
130 |
|
None
|
| adsp_openstreet_min |
118 |
|
None
|
| adsp_openwall_min |
130 |
|
None
|
| adsp_room_min |
102 |
|
None
|
| adsp_street_min |
118 |
|
None
|
| adsp_tunnel_min |
114 |
|
None
|
| adsp_wall_height |
128 |
|
None
|
| ai_debug_shoot_positions |
0 |
Yes |
None
|
| ai_shot_bias_max |
1 |
|
None
|
| ai_shot_bias_min |
-1 |
|
None
|
| alias |
|
|
Alias a command.
|
| -alt1 |
|
|
None
|
| +alt1 |
|
|
None
|
| -alt2 |
|
|
None
|
| +alt2 |
|
|
None
|
| anim_3wayblend |
1 |
|
Toggle the 3-way animation blending code.
|
| anim_showmainactivity |
0 |
Yes |
Show the idle, walk, run, and/or sprint activities.
|
| askconnect_accept |
|
|
Accept a redirect request by the server.
|
| asw_engine_finished_building_map |
|
|
Notify engine that we've finished building a map
|
| async_allow_held_files |
1 |
|
Allow AsyncBegin/EndRead()
|
| async_mode |
0 |
|
Set the async filesystem mode (0 = async, 1 = synchronous)
|
| async_resume |
|
|
None
|
| async_serialize |
0 |
|
Force async reads to serialize for profiling
|
| async_simulate_delay |
0 |
|
Simulate a delay of up to a set msec per file operation
|
| async_suspend |
|
|
None
|
| +attack |
|
|
None
|
| -attack |
|
|
None
|
| -attack2 |
|
|
None
|
| +attack2 |
|
|
None
|
| audit_save_in_memory |
|
|
Audit the memory usage and files in the save-to-memory system
|
| autosave |
|
|
Autosave
|
| autosavedangerous |
|
|
AutoSaveDangerous
|
| autosavedangerousissafe |
|
|
None
|
| -back |
|
|
None
|
| +back |
|
|
None
|
| banid |
|
|
Add a user ID to the ban list.
|
| banip |
|
|
Add an IP address to the ban list.
|
| bench_end |
|
|
Ends gathering of info.
|
| bench_showstatsdialog |
|
|
Shows a dialog displaying the most recent benchmark results.
|
| bench_start |
|
|
Starts gathering of info. Arguments: filename to write results into
|
| bench_upload |
|
|
Uploads most recent benchmark stats to the Valve servers.
|
| benchframe |
|
|
Takes a snapshot of a particular frame in a time demo.
|
| bind |
|
|
Bind a key.
|
| BindToggle |
|
|
Performs a bind <key> 'increment var <cvar> 0 1 1'
|
| blackbox |
1 |
|
None
|
| blackbox_dump |
|
|
Dump the contents of the blackbox
|
| blackbox_record |
|
|
Record an entry into the blackbox
|
| BlendBonesMode |
2 |
|
None
|
| blink_duration |
0 |
|
How many seconds an eye blink will last.
|
| box |
|
|
Draw a debug box.
|
| -break |
|
|
None
|
| +break |
|
|
None
|
| budget |
|
|
budget
|
| budget_averages_window |
30 |
|
number of frames to look at when figuring out average frametimes
|
| budget_background_alpha |
128 |
|
how translucent the budget panel is
|
| budget_bargraph_background_alpha |
128 |
|
how translucent the budget panel is
|
| budget_bargraph_range_ms |
16 |
|
budget bargraph range in milliseconds
|
| budget_history_numsamplesvisible |
100 |
|
number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
|
| budget_history_range_ms |
66 |
|
budget history range in milliseconds
|
| budget_panel_bottom_of_history_fraction |
0 |
|
number between 0 and 1
|
| budget_panel_height |
384 |
|
height in pixels of the budget panel
|
| budget_panel_width |
512 |
|
width in pixels of the budget panel
|
| budget_panel_x |
0 |
|
number of pixels from the left side of the game screen to draw the budget panel
|
| budget_panel_y |
50 |
|
number of pixels from the top side of the game screen to draw the budget panel
|
| budget_peaks_window |
30 |
|
number of frames to look at when figuring out peak frametimes
|
| budget_show_averages |
0 |
|
enable/disable averages in the budget panel
|
| budget_show_history |
1 |
|
turn history graph off and on. . good to turn off on low end
|
| budget_show_peaks |
1 |
|
enable/disable peaks in the budget panel
|
| budget_toggle_group |
|
|
Turn a budget group on/off
|
| bug |
|
|
Show the bug reporting UI.
|
| bugreporter_console_bytes |
15000 |
|
Max # of console bytes to put into bug report body (full text still attached).
|
| bugreporter_includebsp |
1 |
|
Include .bsp for internal bug submissions.
|
| bugreporter_snapshot_delay |
0 |
|
Frames to delay before taking snapshot
|
| bugreporter_uploadasync |
0 |
|
Upload attachments asynchronously
|
| bugreporter_username |
0 |
|
Username to use for bugreporter
|
| buildcubemaps |
|
|
Rebuild cubemaps.
|
| building_cubemaps |
0 |
|
None
|
| c_maxdistance |
200 |
|
None
|
| c_maxpitch |
90 |
|
None
|
| c_maxyaw |
135 |
|
None
|
| c_mindistance |
30 |
|
None
|
| c_minpitch |
0 |
|
None
|
| c_minyaw |
-135 |
|
None
|
| c_orthoheight |
100 |
|
None
|
| c_orthowidth |
100 |
|
None
|
| c_thirdpersonshoulder |
0 |
|
None
|
| c_thirdpersonshoulderaimdist |
120 |
|
None
|
| c_thirdpersonshoulderdist |
40 |
|
None
|
| c_thirdpersonshoulderheight |
5 |
|
None
|
| c_thirdpersonshoulderoffset |
20 |
|
None
|
| cache_print |
|
|
cache_print [section] Print out contents of cache memory.
|
| cache_print_lru |
|
|
cache_print_lru [section] Print out contents of cache memory.
|
| cache_print_summary |
|
|
cache_print_summary [section] Print out a summary contents of cache memory.
|
| cam_collision |
1 |
|
When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
|
| cam_command |
|
|
Tells camera to change modes
|
| cam_idealdelta |
4 |
|
Controls the speed when matching offset to ideal angles in thirdperson view
|
| cam_idealdist |
150 |
|
None
|
| cam_ideallag |
4 |
|
Amount of lag used when matching offset to ideal angles in thirdperson view
|
| cam_idealpitch |
0 |
|
None
|
| cam_idealyaw |
0 |
|
None
|
| cam_showangles |
0 |
Yes |
When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.
|
| cam_snapto |
0 |
|
None
|
| -camdistance |
|
|
None
|
| +camdistance |
|
|
None
|
| +cameragrip |
|
|
None
|
| -cameragrip |
|
|
None
|
| +camin |
|
|
None
|
| -camin |
|
|
None
|
| +cammousemove |
|
|
None
|
| -cammousemove |
|
|
None
|
| camortho |
|
|
Switch to orthographic camera.
|
| -camout |
|
|
None
|
| +camout |
|
|
None
|
| +campitchdown |
|
|
None
|
| -campitchdown |
|
|
None
|
| +campitchup |
|
|
None
|
| -campitchup |
|
|
None
|
| +camyawleft |
|
|
None
|
| -camyawleft |
|
|
None
|
| +camyawright |
|
|
None
|
| -camyawright |
|
|
None
|
| cancelselect |
|
|
None
|
| cc_captiontrace |
1 |
|
Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)
|
| cc_emit |
|
|
Emits a closed caption
|
| cc_findsound |
|
|
Searches for soundname which emits specified text.
|
| cc_flush |
|
|
Flushes async'd captions.
|
| cc_lang |
0 |
|
Current close caption language (emtpy = use game UI language)
|
| cc_linger_time |
1 |
|
Close caption linger time.
|
| cc_minvisibleitems |
1 |
|
Minimum number of caption items to show.
|
| cc_predisplay_time |
0 |
|
Close caption delay before showing caption.
|
| cc_random |
|
|
Emits a random caption
|
| cc_sentencecaptionnorepeat |
4 |
|
How often a sentence can repeat.
|
| cc_showblocks |
|
|
Toggles showing which blocks are pending/loaded async.
|
| cc_showmissing |
0 |
|
Show missing closecaption entries.
|
| cc_subtitles |
0 |
|
If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
|
| centerview |
|
|
None
|
| changelevel |
|
|
Change server to the specified map
|
| changelevel2 |
|
|
Transition to the specified map in single player
|
| chat_channel_debug |
|
|
Print members of a chat channel
|
| chat_dump_channels |
|
|
None
|
| chat_join |
|
|
Join a chat channel
|
| chat_leave |
|
|
Leave a chat channel
|
| chat_say |
|
|
Send a message to the specified channel
|
| circle_paintsplat_alpha_offset |
1 |
Yes |
alpha offset from max radius of the splat circle, -1 = no offset
|
| circle_paintsplat_bias |
0 |
Yes |
Change bias value for computing circle buffer
|
| circle_paintsplat_enabled |
1 |
Yes |
None
|
| circle_paintsplat_max_alpha_noise |
128 |
Yes |
Max noise value of circle alpha
|
| circle_paintsplat_noise_enabled |
1 |
Yes |
None
|
| circle_paintsplat_radius |
4 |
Yes |
Change the radius of circle in paintmap
|
| cl_aggregate_particles |
1 |
|
None
|
| cl_allowdownload |
1 |
|
Client downloads customization files
|
| cl_allowupload |
1 |
|
Client uploads customization files
|
| cl_ambient_light_disableentities |
0 |
|
Disable map ambient light entities.
|
| cl_anglespeedkey |
0 |
|
None
|
| cl_animationinfo |
|
|
Hud element to examine.
|
| cl_backspeed |
450 |
Yes |
None
|
| cl_biofeedback_collection_window |
120 |
|
Number of seconds of biofeedback data to use in human player excitement calculation.
|
| cl_blobulator_freezing_max_metaball_radius |
12 |
|
Setting this can create more complex surfaces on large hitboxes at the cost of performance.
|
| cl_blurClearAlpha |
0 |
|
0-255, but 0 has errors at the moment
|
| cl_blurDebug |
0 |
|
None
|
| cl_blurPasses |
1 |
|
None
|
| cl_blurTapSize |
0 |
|
None
|
| cl_burninggibs |
0 |
|
A burning player that gibs has burning gibs.
|
| cl_camera_follow_bone_index |
-2 |
Yes |
Index of the bone to follow. -2 == disabled. -1 == root bone. 0+ is bone index.
|
| cl_chat_active |
1 |
|
None
|
| cl_chatfilters |
31 |
|
Stores the chat filter settings
|
| cl_class |
0 |
|
Default class when joining a game
|
| cl_clearhinthistory |
|
|
Clear memory of client side hints displayed to the player.
|
| cl_clock_correction |
1 |
Yes |
Enable/disable clock correction on the client.
|
| cl_clock_correction_adjustment_max_amount |
200 |
Yes |
Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
|
| cl_clock_correction_adjustment_max_offset |
90 |
Yes |
As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
|
| cl_clock_correction_adjustment_min_offset |
10 |
Yes |
If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
|
| cl_clock_correction_force_server_tick |
999 |
Yes |
Force clock correction to match the server tick + this offset (-999 disables it).
|
| cl_clock_showdebuginfo |
0 |
Yes |
Show debugging info about the clock drift.
|
| cl_clockdrift_max_ms |
150 |
Yes |
Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
|
| cl_clockdrift_max_ms_threadmode |
0 |
Yes |
Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
|
| cl_cmdrate |
30 |
|
Max number of command packets sent to server per second
|
| cl_colorfastpath |
0 |
|
None
|
| cl_customsounds |
0 |
|
Enable customized player sound playback
|
| cl_demoviewoverride |
0 |
|
Override view during demo playback
|
| cl_detail_multiplier |
1 |
Yes |
extra details to create
|
| cl_detaildist |
1024 |
|
Distance at which detail props are no longer visible
|
| cl_detailfade |
400 |
|
Distance across which detail props fade in
|
| cl_disable_ragdolls |
0 |
Yes |
None
|
| cl_disable_water_render_targets |
0 |
|
None
|
| cl_dota_showents |
|
|
Dump entity list to console.
|
| cl_downloadfilter |
0 |
|
Determines which files can be downloaded from the server (all, none, nosounds)
|
| cl_drawhud |
1 |
Yes |
Enable the rendering of the hud
|
| cl_drawleaf |
-1 |
Yes |
None
|
| cl_drawmaterial |
0 |
Yes |
Draw a particular material over the frame
|
| cl_drawmonitors |
1 |
|
None
|
| cl_drawshadowtexture |
0 |
Yes |
None
|
| cl_dump_particle_stats |
|
|
dump particle profiling info to particle_profile.csv
|
| cl_dumpplayer |
|
|
Dumps info about a player
|
| cl_dumpsplithacks |
|
|
Dump split screen workarounds.
|
| cl_ejectbrass |
1 |
|
None
|
| cl_enable_remote_splitscreen |
0 |
|
Allows viewing of nonlocal players in a split screen fashion
|
| cl_ent_absbox |
|
|
Displays the client's absbox for the entity under the crosshair.
|
| cl_ent_bbox |
|
|
Displays the client's bounding box for the entity under the crosshair.
|
| cl_ent_rbox |
|
|
Displays the client's render box for the entity under the crosshair.
|
| cl_entityreport |
0 |
Yes |
For debugging, draw entity states to console
|
| cl_extrapolate |
0 |
Yes |
Enable/disable extrapolation if interpolation history runs out.
|
| cl_extrapolate_amount |
0 |
Yes |
Set how many seconds the client will extrapolate entities for.
|
| cl_fastdetailsprites |
1 |
Yes |
whether to use new detail sprite system
|
| cl_fasttempentcollision |
5 |
|
None
|
| cl_find_ent |
|
|
Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring>
|
| cl_find_ent_index |
|
|
Display data for clientside entity matching specified index. Format: cl_find_ent_index <index>
|
| cl_flushentitypacket |
0 |
Yes |
For debugging. Force the engine to flush an entity packet.
|
| cl_forcepreload |
0 |
|
Whether we should force preloading.
|
| cl_forwardspeed |
450 |
Yes |
None
|
| cl_foundry_ShowEntityHighlights |
1 |
|
None
|
| cl_fullupdate |
|
|
Forces the server to send a full update packet
|
| cl_globallight_debug |
0 |
|
None
|
| cl_globallight_depth_bias |
-999 |
|
None
|
| cl_globallight_expansion |
200 |
|
None
|
| cl_globallight_freeze |
0 |
|
None
|
| cl_globallight_orig_calc_frustum |
1 |
|
None
|
| cl_globallight_shadow_mode |
2 |
|
None
|
| cl_globallight_slope_scale_depth_bias |
-999 |
|
None
|
| cl_globallight_use_alt_focus_region |
0 |
|
None
|
| cl_globallight_use_optimized_calc_frustum |
1 |
|
None
|
| cl_globallight_world_bottom_height |
0 |
|
None
|
| cl_globallight_world_top_height |
1060 |
|
None
|
| cl_heatmap_fancy |
1 |
|
None
|
| cl_heatmap_off |
|
|
Turn off heat map viz
|
| cl_heatmap_particle_rendering |
|
|
Turn on heat map for particle_rendering
|
| cl_heatmap_particle_simulation |
|
|
Turn on heat map for particle_simulation
|
| cl_heatmap_particle_sys |
|
|
Turn on heat map for particle_sys
|
| cl_heatmap_particles |
|
|
Turn on heat map for particles
|
| cl_heatmap_particles_in_mem |
|
|
Turn on heat map for particles_in_mem
|
| cl_heatmap_pause |
0 |
|
None
|
| cl_heatmap_scale |
1 |
|
None
|
| cl_idealpitchscale |
0 |
|
None
|
| cl_ignorepackets |
0 |
Yes |
Force client to ignore packets (for debugging).
|
| cl_interp |
0 |
|
Sets the interpolation amount (bounded on low side by server interp ratio settings).
|
| cl_interp_all |
0 |
|
Disable interpolation list optimizations.
|
| cl_interp_npcs |
0 |
|
Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
|
| cl_interp_ratio |
2 |
|
Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
|
| cl_interp_threadmodeticks |
0 |
|
Additional interpolation ticks to use when interpolating with threaded engine mode set.
|
| cl_jiggle_bone_debug |
0 |
Yes |
Display physics-based 'jiggle bone' debugging information
|
| cl_jiggle_bone_debug_pitch_constraints |
0 |
Yes |
Display physics-based 'jiggle bone' debugging information
|
| cl_jiggle_bone_debug_yaw_constraints |
0 |
Yes |
Display physics-based 'jiggle bone' debugging information
|
| cl_jiggle_bone_invert |
0 |
Yes |
None
|
| cl_jiggle_bone_sanity |
1 |
|
Prevent jiggle bones from pointing directly away from their target in case of numerical instability.
|
| cl_lagcomp_errorcheck |
0 |
|
Player index of other player to check for position errors.
|
| cl_lagcompensation |
1 |
|
Perform server side lag compensation of weapon firing events.
|
| cl_language |
0 |
|
Language (from Steam API)
|
| cl_leafsystemvis |
0 |
Yes |
None
|
| cl_leveloverview |
0 |
Yes |
None
|
| cl_leveloverviewmarker |
0 |
Yes |
None
|
| cl_localnetworkbackdoor |
0 |
|
Enable network optimizations for single player games.
|
| cl_logofile |
0 |
|
Spraypoint logo decal.
|
| cl_maxrenderable_dist |
3000 |
Yes |
Max distance from the camera at which things will be rendered
|
| cl_modelfastpath |
1 |
|
None
|
| cl_mouseenable |
1 |
|
None
|
| cl_mouselook |
1 |
|
Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
|
| cl_observercrosshair |
1 |
|
None
|
| cl_overdraw_test |
0 |
Yes |
None
|
| cl_panelanimation |
|
|
blank for all panels>.
|
| cl_particle_batch_mode |
1 |
|
None
|
| cl_particle_fallback_base |
0 |
|
Base for falling back to cheaper effects under load.
|
| cl_particle_fallback_multiplier |
0 |
|
Multiplier for falling back to cheaper effects under load.
|
| cl_particle_retire_cost |
0 |
Yes |
None
|
| cl_particle_sim_fallback_base_multiplier |
5 |
|
How aggressive the switch to fallbacks will be depending on how far over the cl_particle_sim_fallback_threshold_ms the sim time
|
| cl_particle_sim_fallback_threshold_ms |
6 |
|
Amount of simulation time that can elapse before new systems start falling back to cheaper versions
|
| cl_particle_simulate |
1 |
Yes |
Enables/Disables Particle Simulation
|
| cl_particles_dump_effects |
|
|
None
|
| cl_particles_dumplist |
|
|
Dump all new particles, optional name substring.
|
| cl_particles_show_bbox |
0 |
Yes |
None
|
| cl_particles_show_controlpoints |
0 |
Yes |
None
|
| cl_pclass |
0 |
Yes |
Dump entity by prediction classname.
|
| cl_pdump |
-1 |
Yes |
Dump info about this entity to screen.
|
| cl_phys_block_dist |
1 |
|
None
|
| cl_phys_block_fraction |
0 |
|
None
|
| cl_phys_maxticks |
2 |
|
Sets the max number of physics ticks allowed for client-side physics (ragdolls)
|
| cl_phys_timescale |
1 |
Yes |
Sets the scale of time for client-side physics (ragdolls)
|
| cl_pitchdown |
89 |
Yes |
None
|
| cl_pitchspeed |
225 |
|
None
|
| cl_pitchup |
89 |
Yes |
None
|
| cl_playback_screenshots |
0 |
|
Allows the client to playback screenshot and jpeg commands in demos.
|
| cl_playerspraydisable |
0 |
|
Disable player sprays.
|
| cl_precacheinfo |
|
|
Show precache info (client).
|
| cl_pred_doresetlatch |
1 |
|
None
|
| cl_pred_error_verbose |
0 |
|
Show more field info when spewing prediction errors.
|
| cl_pred_optimize |
2 |
|
Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)
|
| cl_pred_track |
|
|
<entindex> <fieldname>: Track changes to entity index entindex, for field fieldname.
|
| cl_predict |
0 |
Yes |
Perform client side prediction.
|
| cl_predictioncopy_describe |
|
|
Describe datamap_t for entindex
|
| cl_predictionlist |
0 |
Yes |
Show which entities are predicting
|
| cl_predictweapons |
1 |
|
Perform client side prediction of weapon effects.
|
| cl_ragdoll_collide |
0 |
|
None
|
| cl_ragdoll_gravity |
386 |
Yes |
Sets the gravity client-side ragdolls
|
| cl_removedecals |
|
|
Remove the decals from the entity under the crosshair.
|
| cl_report_soundpatch |
|
|
reports client-side sound patch count
|
| cl_resend |
6 |
|
Delay in seconds before the client will resend the 'connect' attempt
|
| cl_retire_low_priority_lights |
0 |
|
Low priority dlights are replaced by high priority ones
|
| cl_screenshotname |
0 |
|
Custom Screenshot name
|
| cl_SetupAllBones |
0 |
|
None
|
| cl_shadowtextureoverlaysize |
512 |
Yes |
None
|
| cl_shadowtextureoverlayx |
200 |
Yes |
None
|
| cl_shadowtextureoverlayy |
100 |
Yes |
None
|
| cl_show_bounds_errors |
0 |
|
None
|
| cl_show_splashes |
1 |
|
None
|
| cl_showanimstate_activities |
1 |
Yes |
Show activities in the (client) animation state display.
|
| cl_showbackpackrarities |
0 |
|
Show item rarities within the backpack.
|
| cl_ShowBoneSetupEnts |
0 |
|
Show which entities are having their bones setup each frame.
|
| cl_showdemooverlay |
0 |
|
How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)
|
| cl_showents |
|
|
Dump entity list to console.
|
| cl_showerror |
0 |
|
Show prediction errors, 2 for above plus detailed field deltas.
|
| cl_showevents |
0 |
Yes |
Print event firing info in the console
|
| cl_showfps |
0 |
|
Draw fps meter at top of screen (1 = fps, 2 = smooth fps, 3 = server MS, 4 = Show FPS and Log to file )
|
| cl_showhelp |
1 |
|
Set to 0 to not show on-screen help
|
| cl_showncustomtabhelp |
0 |
|
None
|
| cl_showpausedimage |
1 |
|
Show the 'Paused' image when game is paused.
|
| cl_showpluginmessages |
1 |
|
Allow plugins to display messages to you
|
| cl_showpos |
0 |
|
Draw current position at top of screen
|
| cl_ShowSunVectors |
0 |
|
None
|
| cl_showtextmsg |
1 |
|
Enable/disable text messages printing on the screen.
|
| cl_sidespeed |
450 |
Yes |
None
|
| cl_simdbones |
0 |
|
Use SIMD bone setup.
|
| cl_skipfastpath |
0 |
Yes |
Set to 1 to stop all models that go through the model fast path from rendering
|
| cl_skipslowpath |
0 |
Yes |
Set to 1 to skip any models that don't go through the model fast path
|
| cl_smooth |
1 |
|
Smooth view/eye origin after prediction errors
|
| cl_smoothtime |
0 |
|
Smooth client's view after prediction error over this many seconds
|
| cl_soundemitter_flush |
|
|
Flushes the sounds.txt system (client only)
|
| cl_soundfile |
0 |
|
Jingle sound file.
|
| cl_soundscape_flush |
|
|
Flushes the client side soundscapes
|
| cl_soundscape_printdebuginfo |
|
|
print soundscapes
|
| cl_spec_mode |
1 |
|
spectator mode
|
| cl_spectator_cmdrate |
20 |
|
When connected to hltv or playing a demo, use this as the command rate
|
| cl_spectator_interp_ratio |
2 |
|
When connected to hltv or playing a demo, adjust the interp time by this ratio.
|
| cl_sporeclipdistance |
512 |
Yes |
None
|
| cl_ss_origin |
|
|
print origin in script format
|
| cl_sun_decay_rate |
0 |
Yes |
None
|
| cl_sunlight_depthbias |
0 |
|
None
|
| cl_sunlight_ortho_size |
0 |
Yes |
Set to values greater than 0 for ortho view render projections.
|
| cl_team |
0 |
|
Default team when joining a game
|
| cl_threaded_bone_setup |
0 |
|
Enable parallel processing of C_BaseAnimating::SetupBones()
|
| cl_threaded_init |
0 |
|
None
|
| cl_timeout |
30 |
|
After this many seconds without receiving a packet from the server, the client will disconnect itself
|
| cl_tlucfastpath |
1 |
|
None
|
| cl_tracer_whiz_distance |
72 |
|
None
|
| cl_tree_sway_dir |
|
|
sets tree sway wind direction and strength
|
| cl_updaterate |
20 |
|
Number of packets per second of updates you are requesting from the server
|
| cl_updatevisibility |
|
|
Updates visibility bits.
|
| cl_upspeed |
320 |
Yes |
None
|
| cl_use_simd_bones |
1 |
|
1 use SIMD bones 0 use scalar bones.
|
| cl_view |
|
|
Set the view entity index.
|
| cl_voice_filter |
0 |
|
Filter voice by name substring
|
| cl_voice_team_filter |
-1 |
|
Filter voice by team index
|
| cl_winddir |
0 |
Yes |
Weather effects wind direction angle
|
| cl_windspeed |
0 |
Yes |
Weather effects wind speed scalar
|
| cl_yawspeed |
210 |
|
None
|
| clear |
|
|
Clear all console output.
|
| clientport |
27005 |
|
Host game client port
|
| closecaption |
0 |
|
Enable close captioning.
|
| cloth_debug |
0 |
|
None
|
| cloth_editor |
|
|
cloth_editor
|
| cloth_force |
|
|
creates a test force
|
| cloth_max_force |
5000 |
|
None
|
| cloth_reload |
|
|
reload cloth files
|
| cloth_simulate |
1 |
|
None
|
| cloth_static |
|
|
set cloth to a static pose
|
| cloth_test |
1 |
|
None
|
| cloth_update |
1 |
|
None
|
| cmd |
|
|
Forward command to server.
|
| cmd1 |
|
|
sets userinfo string for split screen player in slot 1
|
| cmd2 |
|
|
sets userinfo string for split screen player in slot 2
|
| cmd3 |
|
|
sets userinfo string for split screen player in slot 3
|
| cmd4 |
|
|
sets userinfo string for split screen player in slot 4
|
| colorcorrectionui |
|
|
Show/hide the color correction tools UI.
|
| combine_disp_images |
|
|
combine_disp_images
|
| +commandermousemove |
|
|
None
|
| -commandermousemove |
|
|
None
|
| commentary_firstrun |
0 |
|
None
|
| commentary_showmodelviewer |
|
|
Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name>
|
| commentary_testfirstrun |
|
|
None
|
| con_drawnotify |
1 |
|
Disables drawing of notification area (for taking screenshots).
|
| con_enable |
0 |
|
Allows the console to be activated.
|
| con_filter_enable |
0 |
|
Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot
|
| con_filter_text |
0 |
|
Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
|
| con_filter_text_out |
0 |
|
Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
|
| con_logfile |
0 |
|
Console output gets written to this file
|
| con_notifytime |
8 |
|
How long to display recent console text to the upper part of the game window
|
| con_nprint_bgalpha |
50 |
|
Con_NPrint background alpha.
|
| con_nprint_bgborder |
5 |
|
Con_NPrint border size.
|
| con_timestamp |
0 |
|
Prefix console.log entries with timestamps
|
| con_trace |
0 |
|
Print console text to low level printout.
|
| condump |
|
|
dump the text currently in the console to condumpXX.log
|
| connect |
|
|
Connect to specified server.
|
| contimes |
8 |
|
Number of console lines to overlay for debugging.
|
| coop |
0 |
|
Cooperative play.
|
| cpu_level |
2 |
|
CPU Level - Default: High
|
| crash |
|
|
Cause the engine to crash (Debug!!)
|
| create_scaleform_dashboard |
|
|
Creates the test scaleform dashboard
|
| crosshair |
1 |
|
None
|
| cvarlist |
|
|
Show the list of convars/concommands.
|
| das_max_z_trace_length |
72 |
|
Maximum height of player and still test for adsp
|
| das_process_overhang_spaces |
0 |
|
None
|
| dashboard_page_scroll_time |
0 |
|
None
|
| dashboard_play_type_scroll_time |
0 |
|
None
|
| dashboard_section_scroll_time |
0 |
|
None
|
| datacachesize |
32 |
|
Size in MB.
|
| dbg_demofile |
0 |
|
None
|
| deathmatch |
0 |
|
Running a deathmatch server.
|
| debug_circle_splat |
0 |
Yes |
None
|
| debug_materialmodifycontrol_client |
0 |
|
None
|
| debug_paint_seam |
0 |
Yes |
None
|
| debugsystemui |
|
|
Show/hide the debug system UI.
|
| default_fov |
70 |
Yes |
None
|
| demo_avellimit |
2000 |
|
Angular velocity limit before eyes considered snapped for demo playback.
|
| demo_debug |
0 |
|
Demo debug info.
|
| demo_fastforwardfinalspeed |
20 |
|
Go this fast when starting to hold FF button.
|
| demo_fastforwardramptime |
5 |
|
How many seconds it takes to get to full FF speed.
|
| demo_fastforwardstartspeed |
2 |
|
Go this fast when starting to hold FF button.
|
| demo_gototick |
|
|
Skips to a tick in demo.
|
| demo_interplimit |
4000 |
|
How much origin velocity before it's considered to have 'teleported' causing interpolation to reset.
|
| demo_interpolateview |
1 |
|
Do view interpolation during dem playback.
|
| demo_legacy_rollback |
1 |
|
Use legacy view interpolation rollback amount in demo playback.
|
| demo_pause |
|
|
Pauses demo playback.
|
| demo_pauseatservertick |
0 |
|
Pauses demo playback at server tick
|
| demo_quitafterplayback |
0 |
|
Quits game after demo playback.
|
| demo_recordcommands |
1 |
Yes |
Record commands typed at console into .dem files.
|
| demo_resume |
|
|
Resumes demo playback.
|
| demo_timescale |
|
|
Sets demo replay speed.
|
| demo_togglepause |
|
|
Toggles demo playback.
|
| demolist |
|
|
Print demo sequence list.
|
| demos |
|
|
Demo demo file sequence.
|
| demoui |
|
|
Show/hide the demo player UI.
|
| +demoui2 |
|
|
Bring the advanced demo player UI (demoui2) to foreground.
|
| -demoui2 |
|
|
Send the advanced demo player UI (demoui2) to background.
|
| demoui2 |
|
|
Show/hide the advanced demo player UI (demoui2).
|
| developer |
0 |
|
Set developer message level
|
| devshots_nextmap |
|
|
Used by the devshots system to go to the next map in the devshots maplist.
|
| devshots_screenshot |
|
|
Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
|
| differences |
|
|
Show all convars which are not at their default values.
|
| disable_static_prop_loading |
0 |
Yes |
If non-zero when a map loads, static props won't be loaded
|