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Console Command List Dota2 -1

onsole Command List

The following list is comprised of all console commands in Dota 2.

Note: Commands with "Yes" in "Cheat?" column require sv_cheats 1 to be active before working.
Command Default Cheat? Help Text
_autosave

Autosave
_autosavedangerous

AutoSaveDangerous
_bugreporter_restart

Restarts bug reporter .dll
_cl_minimapzoom 1
None
_fov 0
Automates fov command to server.
_overview_mode 1
Overview mode - 0=off, 1=inset, 2=full
_record

Record a demo incrementally.
_restart

Shutdown and restart the engine.
achievement_debug 0 Yes Turn on achievement debug msgs.
activategameui

None
addip

Add an IP address to the ban list.
adsp_alley_min 122
None
adsp_courtyard_min 126
None
adsp_debug 0
None
adsp_door_height 112
None
adsp_duct_min 106
None
adsp_hall_min 110
None
adsp_low_ceiling 108
None
adsp_opencourtyard_min 126
None
adsp_openspace_min 130
None
adsp_openstreet_min 118
None
adsp_openwall_min 130
None
adsp_room_min 102
None
adsp_street_min 118
None
adsp_tunnel_min 114
None
adsp_wall_height 128
None
ai_debug_shoot_positions 0 Yes None
ai_shot_bias_max 1
None
ai_shot_bias_min -1
None
alias

Alias a command.
-alt1

None
+alt1

None
-alt2

None
+alt2

None
anim_3wayblend 1
Toggle the 3-way animation blending code.
anim_showmainactivity 0 Yes Show the idle, walk, run, and/or sprint activities.
askconnect_accept

Accept a redirect request by the server.
asw_engine_finished_building_map

Notify engine that we've finished building a map
async_allow_held_files 1
Allow AsyncBegin/EndRead()
async_mode 0
Set the async filesystem mode (0 = async, 1 = synchronous)
async_resume

None
async_serialize 0
Force async reads to serialize for profiling
async_simulate_delay 0
Simulate a delay of up to a set msec per file operation
async_suspend

None
+attack

None
-attack

None
-attack2

None
+attack2

None
audit_save_in_memory

Audit the memory usage and files in the save-to-memory system
autosave

Autosave
autosavedangerous

AutoSaveDangerous
autosavedangerousissafe

None
-back

None
+back

None
banid

Add a user ID to the ban list.
banip

Add an IP address to the ban list.
bench_end

Ends gathering of info.
bench_showstatsdialog

Shows a dialog displaying the most recent benchmark results.
bench_start

Starts gathering of info. Arguments: filename to write results into
bench_upload

Uploads most recent benchmark stats to the Valve servers.
benchframe

Takes a snapshot of a particular frame in a time demo.
bind

Bind a key.
BindToggle

Performs a bind <key> 'increment var <cvar> 0 1 1'
blackbox 1
None
blackbox_dump

Dump the contents of the blackbox
blackbox_record

Record an entry into the blackbox
BlendBonesMode 2
None
blink_duration 0
How many seconds an eye blink will last.
box

Draw a debug box.
-break

None
+break

None
budget

budget
budget_averages_window 30
number of frames to look at when figuring out average frametimes
budget_background_alpha 128
how translucent the budget panel is
budget_bargraph_background_alpha 128
how translucent the budget panel is
budget_bargraph_range_ms 16
budget bargraph range in milliseconds
budget_history_numsamplesvisible 100
number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
budget_history_range_ms 66
budget history range in milliseconds
budget_panel_bottom_of_history_fraction 0
number between 0 and 1
budget_panel_height 384
height in pixels of the budget panel
budget_panel_width 512
width in pixels of the budget panel
budget_panel_x 0
number of pixels from the left side of the game screen to draw the budget panel
budget_panel_y 50
number of pixels from the top side of the game screen to draw the budget panel
budget_peaks_window 30
number of frames to look at when figuring out peak frametimes
budget_show_averages 0
enable/disable averages in the budget panel
budget_show_history 1
turn history graph off and on. . good to turn off on low end
budget_show_peaks 1
enable/disable peaks in the budget panel
budget_toggle_group

Turn a budget group on/off
bug

Show the bug reporting UI.
bugreporter_console_bytes 15000
Max # of console bytes to put into bug report body (full text still attached).
bugreporter_includebsp 1
Include .bsp for internal bug submissions.
bugreporter_snapshot_delay 0
Frames to delay before taking snapshot
bugreporter_uploadasync 0
Upload attachments asynchronously
bugreporter_username 0
Username to use for bugreporter
buildcubemaps

Rebuild cubemaps.
building_cubemaps 0
None
c_maxdistance 200
None
c_maxpitch 90
None
c_maxyaw 135
None
c_mindistance 30
None
c_minpitch 0
None
c_minyaw -135
None
c_orthoheight 100
None
c_orthowidth 100
None
c_thirdpersonshoulder 0
None
c_thirdpersonshoulderaimdist 120
None
c_thirdpersonshoulderdist 40
None
c_thirdpersonshoulderheight 5
None
c_thirdpersonshoulderoffset 20
None
cache_print

cache_print [section] Print out contents of cache memory.
cache_print_lru

cache_print_lru [section] Print out contents of cache memory.
cache_print_summary

cache_print_summary [section] Print out a summary contents of cache memory.
cam_collision 1
When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
cam_command

Tells camera to change modes
cam_idealdelta 4
Controls the speed when matching offset to ideal angles in thirdperson view
cam_idealdist 150
None
cam_ideallag 4
Amount of lag used when matching offset to ideal angles in thirdperson view
cam_idealpitch 0
None
cam_idealyaw 0
None
cam_showangles 0 Yes When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.
cam_snapto 0
None
-camdistance

None
+camdistance

None
+cameragrip

None
-cameragrip

None
+camin

None
-camin

None
+cammousemove

None
-cammousemove

None
camortho

Switch to orthographic camera.
-camout

None
+camout

None
+campitchdown

None
-campitchdown

None
+campitchup

None
-campitchup

None
+camyawleft

None
-camyawleft

None
+camyawright

None
-camyawright

None
cancelselect

None
cc_captiontrace 1
Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)
cc_emit

Emits a closed caption
cc_findsound

Searches for soundname which emits specified text.
cc_flush

Flushes async'd captions.
cc_lang 0
Current close caption language (emtpy = use game UI language)
cc_linger_time 1
Close caption linger time.
cc_minvisibleitems 1
Minimum number of caption items to show.
cc_predisplay_time 0
Close caption delay before showing caption.
cc_random

Emits a random caption
cc_sentencecaptionnorepeat 4
How often a sentence can repeat.
cc_showblocks

Toggles showing which blocks are pending/loaded async.
cc_showmissing 0
Show missing closecaption entries.
cc_subtitles 0
If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
centerview

None
changelevel

Change server to the specified map
changelevel2

Transition to the specified map in single player
chat_channel_debug

Print members of a chat channel
chat_dump_channels

None
chat_join

Join a chat channel
chat_leave

Leave a chat channel
chat_say

Send a message to the specified channel
circle_paintsplat_alpha_offset 1 Yes alpha offset from max radius of the splat circle, -1 = no offset
circle_paintsplat_bias 0 Yes Change bias value for computing circle buffer
circle_paintsplat_enabled 1 Yes None
circle_paintsplat_max_alpha_noise 128 Yes Max noise value of circle alpha
circle_paintsplat_noise_enabled 1 Yes None
circle_paintsplat_radius 4 Yes Change the radius of circle in paintmap
cl_aggregate_particles 1
None
cl_allowdownload 1
Client downloads customization files
cl_allowupload 1
Client uploads customization files
cl_ambient_light_disableentities 0
Disable map ambient light entities.
cl_anglespeedkey 0
None
cl_animationinfo

Hud element to examine.
cl_backspeed 450 Yes None
cl_biofeedback_collection_window 120
Number of seconds of biofeedback data to use in human player excitement calculation.
cl_blobulator_freezing_max_metaball_radius 12
Setting this can create more complex surfaces on large hitboxes at the cost of performance.
cl_blurClearAlpha 0
0-255, but 0 has errors at the moment
cl_blurDebug 0
None
cl_blurPasses 1
None
cl_blurTapSize 0
None
cl_burninggibs 0
A burning player that gibs has burning gibs.
cl_camera_follow_bone_index -2 Yes Index of the bone to follow. -2 == disabled. -1 == root bone. 0+ is bone index.
cl_chat_active 1
None
cl_chatfilters 31
Stores the chat filter settings
cl_class 0
Default class when joining a game
cl_clearhinthistory

Clear memory of client side hints displayed to the player.
cl_clock_correction 1 Yes Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount 200 Yes Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
cl_clock_correction_adjustment_max_offset 90 Yes As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
cl_clock_correction_adjustment_min_offset 10 Yes If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick 999 Yes Force clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo 0 Yes Show debugging info about the clock drift.
cl_clockdrift_max_ms 150 Yes Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_clockdrift_max_ms_threadmode 0 Yes Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_cmdrate 30
Max number of command packets sent to server per second
cl_colorfastpath 0
None
cl_customsounds 0
Enable customized player sound playback
cl_demoviewoverride 0
Override view during demo playback
cl_detail_multiplier 1 Yes extra details to create
cl_detaildist 1024
Distance at which detail props are no longer visible
cl_detailfade 400
Distance across which detail props fade in
cl_disable_ragdolls 0 Yes None
cl_disable_water_render_targets 0
None
cl_dota_showents

Dump entity list to console.
cl_downloadfilter 0
Determines which files can be downloaded from the server (all, none, nosounds)
cl_drawhud 1 Yes Enable the rendering of the hud
cl_drawleaf -1 Yes None
cl_drawmaterial 0 Yes Draw a particular material over the frame
cl_drawmonitors 1
None
cl_drawshadowtexture 0 Yes None
cl_dump_particle_stats

dump particle profiling info to particle_profile.csv
cl_dumpplayer

Dumps info about a player
cl_dumpsplithacks

Dump split screen workarounds.
cl_ejectbrass 1
None
cl_enable_remote_splitscreen 0
Allows viewing of nonlocal players in a split screen fashion
cl_ent_absbox

Displays the client's absbox for the entity under the crosshair.
cl_ent_bbox

Displays the client's bounding box for the entity under the crosshair.
cl_ent_rbox

Displays the client's render box for the entity under the crosshair.
cl_entityreport 0 Yes For debugging, draw entity states to console
cl_extrapolate 0 Yes Enable/disable extrapolation if interpolation history runs out.
cl_extrapolate_amount 0 Yes Set how many seconds the client will extrapolate entities for.
cl_fastdetailsprites 1 Yes whether to use new detail sprite system
cl_fasttempentcollision 5
None
cl_find_ent

Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring>
cl_find_ent_index

Display data for clientside entity matching specified index. Format: cl_find_ent_index <index>
cl_flushentitypacket 0 Yes For debugging. Force the engine to flush an entity packet.
cl_forcepreload 0
Whether we should force preloading.
cl_forwardspeed 450 Yes None
cl_foundry_ShowEntityHighlights 1
None
cl_fullupdate

Forces the server to send a full update packet
cl_globallight_debug 0
None
cl_globallight_depth_bias -999
None
cl_globallight_expansion 200
None
cl_globallight_freeze 0
None
cl_globallight_orig_calc_frustum 1
None
cl_globallight_shadow_mode 2
None
cl_globallight_slope_scale_depth_bias -999
None
cl_globallight_use_alt_focus_region 0
None
cl_globallight_use_optimized_calc_frustum 1
None
cl_globallight_world_bottom_height 0
None
cl_globallight_world_top_height 1060
None
cl_heatmap_fancy 1
None
cl_heatmap_off

Turn off heat map viz
cl_heatmap_particle_rendering

Turn on heat map for particle_rendering
cl_heatmap_particle_simulation

Turn on heat map for particle_simulation
cl_heatmap_particle_sys

Turn on heat map for particle_sys
cl_heatmap_particles

Turn on heat map for particles
cl_heatmap_particles_in_mem

Turn on heat map for particles_in_mem
cl_heatmap_pause 0
None
cl_heatmap_scale 1
None
cl_idealpitchscale 0
None
cl_ignorepackets 0 Yes Force client to ignore packets (for debugging).
cl_interp 0
Sets the interpolation amount (bounded on low side by server interp ratio settings).
cl_interp_all 0
Disable interpolation list optimizations.
cl_interp_npcs 0
Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
cl_interp_ratio 2
Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
cl_interp_threadmodeticks 0
Additional interpolation ticks to use when interpolating with threaded engine mode set.
cl_jiggle_bone_debug 0 Yes Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_pitch_constraints 0 Yes Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_yaw_constraints 0 Yes Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_invert 0 Yes None
cl_jiggle_bone_sanity 1
Prevent jiggle bones from pointing directly away from their target in case of numerical instability.
cl_lagcomp_errorcheck 0
Player index of other player to check for position errors.
cl_lagcompensation 1
Perform server side lag compensation of weapon firing events.
cl_language 0
Language (from Steam API)
cl_leafsystemvis 0 Yes None
cl_leveloverview 0 Yes None
cl_leveloverviewmarker 0 Yes None
cl_localnetworkbackdoor 0
Enable network optimizations for single player games.
cl_logofile 0
Spraypoint logo decal.
cl_maxrenderable_dist 3000 Yes Max distance from the camera at which things will be rendered
cl_modelfastpath 1
None
cl_mouseenable 1
None
cl_mouselook 1
Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
cl_observercrosshair 1
None
cl_overdraw_test 0 Yes None
cl_panelanimation

blank for all panels>.
cl_particle_batch_mode 1
None
cl_particle_fallback_base 0
Base for falling back to cheaper effects under load.
cl_particle_fallback_multiplier 0
Multiplier for falling back to cheaper effects under load.
cl_particle_retire_cost 0 Yes None
cl_particle_sim_fallback_base_multiplier 5
How aggressive the switch to fallbacks will be depending on how far over the cl_particle_sim_fallback_threshold_ms the sim time
cl_particle_sim_fallback_threshold_ms 6
Amount of simulation time that can elapse before new systems start falling back to cheaper versions
cl_particle_simulate 1 Yes Enables/Disables Particle Simulation
cl_particles_dump_effects

None
cl_particles_dumplist

Dump all new particles, optional name substring.
cl_particles_show_bbox 0 Yes None
cl_particles_show_controlpoints 0 Yes None
cl_pclass 0 Yes Dump entity by prediction classname.
cl_pdump -1 Yes Dump info about this entity to screen.
cl_phys_block_dist 1
None
cl_phys_block_fraction 0
None
cl_phys_maxticks 2
Sets the max number of physics ticks allowed for client-side physics (ragdolls)
cl_phys_timescale 1 Yes Sets the scale of time for client-side physics (ragdolls)
cl_pitchdown 89 Yes None
cl_pitchspeed 225
None
cl_pitchup 89 Yes None
cl_playback_screenshots 0
Allows the client to playback screenshot and jpeg commands in demos.
cl_playerspraydisable 0
Disable player sprays.
cl_precacheinfo

Show precache info (client).
cl_pred_doresetlatch 1
None
cl_pred_error_verbose 0
Show more field info when spewing prediction errors.
cl_pred_optimize 2
Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)
cl_pred_track

<entindex> <fieldname>: Track changes to entity index entindex, for field fieldname.
cl_predict 0 Yes Perform client side prediction.
cl_predictioncopy_describe

Describe datamap_t for entindex
cl_predictionlist 0 Yes Show which entities are predicting
cl_predictweapons 1
Perform client side prediction of weapon effects.
cl_ragdoll_collide 0
None
cl_ragdoll_gravity 386 Yes Sets the gravity client-side ragdolls
cl_removedecals

Remove the decals from the entity under the crosshair.
cl_report_soundpatch

reports client-side sound patch count
cl_resend 6
Delay in seconds before the client will resend the 'connect' attempt
cl_retire_low_priority_lights 0
Low priority dlights are replaced by high priority ones
cl_screenshotname 0
Custom Screenshot name
cl_SetupAllBones 0
None
cl_shadowtextureoverlaysize 512 Yes None
cl_shadowtextureoverlayx 200 Yes None
cl_shadowtextureoverlayy 100 Yes None
cl_show_bounds_errors 0
None
cl_show_splashes 1
None
cl_showanimstate_activities 1 Yes Show activities in the (client) animation state display.
cl_showbackpackrarities 0
Show item rarities within the backpack.
cl_ShowBoneSetupEnts 0
Show which entities are having their bones setup each frame.
cl_showdemooverlay 0
How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)
cl_showents

Dump entity list to console.
cl_showerror 0
Show prediction errors, 2 for above plus detailed field deltas.
cl_showevents 0 Yes Print event firing info in the console
cl_showfps 0
Draw fps meter at top of screen (1 = fps, 2 = smooth fps, 3 = server MS, 4 = Show FPS and Log to file )
cl_showhelp 1
Set to 0 to not show on-screen help
cl_showncustomtabhelp 0
None
cl_showpausedimage 1
Show the 'Paused' image when game is paused.
cl_showpluginmessages 1
Allow plugins to display messages to you
cl_showpos 0
Draw current position at top of screen
cl_ShowSunVectors 0
None
cl_showtextmsg 1
Enable/disable text messages printing on the screen.
cl_sidespeed 450 Yes None
cl_simdbones 0
Use SIMD bone setup.
cl_skipfastpath 0 Yes Set to 1 to stop all models that go through the model fast path from rendering
cl_skipslowpath 0 Yes Set to 1 to skip any models that don't go through the model fast path
cl_smooth 1
Smooth view/eye origin after prediction errors
cl_smoothtime 0
Smooth client's view after prediction error over this many seconds
cl_soundemitter_flush

Flushes the sounds.txt system (client only)
cl_soundfile 0
Jingle sound file.
cl_soundscape_flush

Flushes the client side soundscapes
cl_soundscape_printdebuginfo

print soundscapes
cl_spec_mode 1
spectator mode
cl_spectator_cmdrate 20
When connected to hltv or playing a demo, use this as the command rate
cl_spectator_interp_ratio 2
When connected to hltv or playing a demo, adjust the interp time by this ratio.
cl_sporeclipdistance 512 Yes None
cl_ss_origin

print origin in script format
cl_sun_decay_rate 0 Yes None
cl_sunlight_depthbias 0
None
cl_sunlight_ortho_size 0 Yes Set to values greater than 0 for ortho view render projections.
cl_team 0
Default team when joining a game
cl_threaded_bone_setup 0
Enable parallel processing of C_BaseAnimating::SetupBones()
cl_threaded_init 0
None
cl_timeout 30
After this many seconds without receiving a packet from the server, the client will disconnect itself
cl_tlucfastpath 1
None
cl_tracer_whiz_distance 72
None
cl_tree_sway_dir

sets tree sway wind direction and strength
cl_updaterate 20
Number of packets per second of updates you are requesting from the server
cl_updatevisibility

Updates visibility bits.
cl_upspeed 320 Yes None
cl_use_simd_bones 1
1 use SIMD bones 0 use scalar bones.
cl_view

Set the view entity index.
cl_voice_filter 0
Filter voice by name substring
cl_voice_team_filter -1
Filter voice by team index
cl_winddir 0 Yes Weather effects wind direction angle
cl_windspeed 0 Yes Weather effects wind speed scalar
cl_yawspeed 210
None
clear

Clear all console output.
clientport 27005
Host game client port
closecaption 0
Enable close captioning.
cloth_debug 0
None
cloth_editor

cloth_editor
cloth_force

creates a test force
cloth_max_force 5000
None
cloth_reload

reload cloth files
cloth_simulate 1
None
cloth_static

set cloth to a static pose
cloth_test 1
None
cloth_update 1
None
cmd

Forward command to server.
cmd1

sets userinfo string for split screen player in slot 1
cmd2

sets userinfo string for split screen player in slot 2
cmd3

sets userinfo string for split screen player in slot 3
cmd4

sets userinfo string for split screen player in slot 4
colorcorrectionui

Show/hide the color correction tools UI.
combine_disp_images

combine_disp_images
+commandermousemove

None
-commandermousemove

None
commentary_firstrun 0
None
commentary_showmodelviewer

Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name>
commentary_testfirstrun

None
con_drawnotify 1
Disables drawing of notification area (for taking screenshots).
con_enable 0
Allows the console to be activated.
con_filter_enable 0
Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot
con_filter_text 0
Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
con_filter_text_out 0
Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
con_logfile 0
Console output gets written to this file
con_notifytime 8
How long to display recent console text to the upper part of the game window
con_nprint_bgalpha 50
Con_NPrint background alpha.
con_nprint_bgborder 5
Con_NPrint border size.
con_timestamp 0
Prefix console.log entries with timestamps
con_trace 0
Print console text to low level printout.
condump

dump the text currently in the console to condumpXX.log
connect

Connect to specified server.
contimes 8
Number of console lines to overlay for debugging.
coop 0
Cooperative play.
cpu_level 2
CPU Level - Default: High
crash

Cause the engine to crash (Debug!!)
create_scaleform_dashboard

Creates the test scaleform dashboard
crosshair 1
None
cvarlist

Show the list of convars/concommands.
das_max_z_trace_length 72
Maximum height of player and still test for adsp
das_process_overhang_spaces 0
None
dashboard_page_scroll_time 0
None
dashboard_play_type_scroll_time 0
None
dashboard_section_scroll_time 0
None
datacachesize 32
Size in MB.
dbg_demofile 0
None
deathmatch 0
Running a deathmatch server.
debug_circle_splat 0 Yes None
debug_materialmodifycontrol_client 0
None
debug_paint_seam 0 Yes None
debugsystemui

Show/hide the debug system UI.
default_fov 70 Yes None
demo_avellimit 2000
Angular velocity limit before eyes considered snapped for demo playback.
demo_debug 0
Demo debug info.
demo_fastforwardfinalspeed 20
Go this fast when starting to hold FF button.
demo_fastforwardramptime 5
How many seconds it takes to get to full FF speed.
demo_fastforwardstartspeed 2
Go this fast when starting to hold FF button.
demo_gototick

Skips to a tick in demo.
demo_interplimit 4000
How much origin velocity before it's considered to have 'teleported' causing interpolation to reset.
demo_interpolateview 1
Do view interpolation during dem playback.
demo_legacy_rollback 1
Use legacy view interpolation rollback amount in demo playback.
demo_pause

Pauses demo playback.
demo_pauseatservertick 0
Pauses demo playback at server tick
demo_quitafterplayback 0
Quits game after demo playback.
demo_recordcommands 1 Yes Record commands typed at console into .dem files.
demo_resume

Resumes demo playback.
demo_timescale

Sets demo replay speed.
demo_togglepause

Toggles demo playback.
demolist

Print demo sequence list.
demos

Demo demo file sequence.
demoui

Show/hide the demo player UI.
+demoui2

Bring the advanced demo player UI (demoui2) to foreground.
-demoui2

Send the advanced demo player UI (demoui2) to background.
demoui2

Show/hide the advanced demo player UI (demoui2).
developer 0
Set developer message level
devshots_nextmap

Used by the devshots system to go to the next map in the devshots maplist.
devshots_screenshot

Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
differences

Show all convars which are not at their default values.
disable_static_prop_loading 0 Yes If non-zero when a map loads, static props won't be loaded
Категория: Разное | Добавил: admin (24.12.2011)
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